Monthly Archive for April, 2006

Shitty Games

How is it possible to make a shitty game? Let’s look at True Crime: New York City for instance. Didn’t anyone notice that you have to press the frisk button about 15 times before your character actually fucking frisks the person his arm has been clipping thru for the last 30 seconds? How about the fact that you can send a bus spiraling 30 feet into the air just by clipping its rear end with a sports car? I wouldn’t even call these bugs so much as plain ass laziness. It’s not just True Crime either. It’s the camera and fight mechanics in the last 3 Prince of Persia games. It’s whatever the fuck is going on in Path of Neo that makes it pretty much unplayable (not to mention fugly but we’re talking about gameplay here). It’s the get knocked down and shot to death by some dude offscreen bullshit from the last 4 Metal Gear games. It’s also smaller elements like the ol’ checkpoint save/unskippable cutscene combo. Can’t we do another checkpoint save after the fucking cutscene so I don’t have to watch it again after I accidently grenade myself because I was fucking with your shitty third-person camera? It’s games that won’t let you rebind controls. WTF is that about? And I know some consolers are just fine playing their FPSs with a joypad but FFS can we get some mouse/keyboard support already? The Dreamcast had it 5 years ago ya fucksticks. More peripherals = more $$$.

Don’t QA guys play games outside of work? Maybe something in a game developer’s genes makes them fucking love being shot at by shit that’s offscreen or forced to sit thru a level reload and unskippable cutscene a 10th time because the boss has an unblockable combo he keeps cheaping you to death with. I don’t know. What I do know is that the world needs more people like Shigeru Miyamoto and Cliffy B.